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History in Words

It all started on a nice, Summer, Friday afternoon. Lion2323, RoGo's CEO, was showing Tiger12289, Spongebobworldonline, and Scoutywouty his new base, Fort Tonitrus, for his group, Emerald. Out of all the places in the game, we chose to stand on the roof of the enemy's base (Picture shown to the right). When standing on the roof, we were talking about random things. Somehow the subject was the creation of a Gui Internet system. We all liked the idea. Scouty, being the nice person he is, volunteered to create the group. We though of many different names. Every name, of course, had "Ro" in it. After crossing RoNet, RoWeb, RoCom, and many other odd names, we finally decided "RoGo" was the best name for our Internet system.
Scouty created the group and owned it. After joining the, Lion created the logo. The original logo is

similar to the current logo, but it has a power symbol instead. We all liked the logo, and it was official. We shortly got to work with creating the stuff for the Internet system. For this system, since it will only be available in one game, should have a cool entrance when coming in the game. What we planned to have was your character walking in a room. When you get in the room, your character looks at a computer (Found right). After looking at the computer, your character walks to it, sits down in a chair, and turns on the computer. When the computer turns on, a loading screen appears. After a few seconds, the main Internet Gui came up. The main Gui would have an address bar with URL like, "rww.RandomWebsite.RoGo". "Rww" stood for "ROBLOX Wide Web". Besides the address bar, we planned on having a search engine. The search engine would allow you to search for web pages. The web pages were paid for websites that people create. When someone creates a website, they give it to us, and we add it in though a model. The models would be inserted though the ROBLOX InsertService. When we finished discussing and planning, we got to work. Lion started working on scripting the entrance to the game, Scouty CFramed the computer, Tiger created the Loading Gui, and Sponge started working on the search engine.
Sadly, our Internet system came to an end. After many failures; failures that included Lion's entrance script glitching and sponge's search engine not working as it planned, we decided the Internet system was something that shouldn't be created. Since we had the group, we wanted to use it for something else. We thought of a newspaper, but a few people had one. Lion then thought of an idea of a magazine. With that one, simple chat message, RoGo Magazines was born.
We got to work after that. We discuses many ideas. We planned on having givers. The givers were normal givers, but they did something not many people thought of. They update. We planned on having a Gui magazine. The magazine comes out when you hold a tool, which you get the tool from the giver. We also planned on having an Owner Options system, which failed and wasn't released. We also reorganized the ranks to what they are today. Lion became the CEO since he thought of the magazine idea, and gained ownership of the group. After about a week, it was ready to be released. We decided we we're going to release a magazine EVERY Sunday. We later changed it to every other Sunday due to the large amount of work that is put in. The first day wasn't that successful. The only people that really read the magazine was us and the 15+ fans in the group. We needed something to get people to read.
We started advertising. Scouty, who is still the nice person he is, ran 14k Tickets on an ad. The next day, we had 500+ members. The 500+ members was a huge jump in RoGo's popularity. After awhile, we soon gain 1,000 members, 2,000 members, 3,000 members, and 4,000 members. We created RoGo accounts from different popular websites, like YouTube, Twitter, Facebook, and Google+, giving our fans a faster way to contact us. We also created a RoGo website, which you are viewing right now, where we can post news and upcoming information.
Besides a magazine every other week, we gave our fans something else to hope for. We started hiring the fans to work for RoGo. Although we don't hire a lot of people, it is something that keeps fans' hopes up. We hire people to write for the magazine, whether it's writing reviews, reporting new stuff, or just editing the magazine. When we hire them, they join our staff group and we divide them into teams. Each issue, only one team writes the magazine, limiting over flows of stuff.
RoGo also host many activities. December 17th and 18th were the days when we hosted our first RoGo Convention. During the convention, we signed autographs (badges), took pictures, showed updates to RoGo, and had a giant PowerPoint presentation. The RoGo Convention was a fundraiser to earn money for advertisements. We raised over 300,000 Tickets. RoGo also hosts contests. Contests are hosted randomly. Our first contest was on September 25th. We gave away 1,000 Robux to the two winning people.
What do you think the future of RoGo will be like? That's a question we get asked a lot. We don't really know. We plan on getting as many members as we can. New update will always be released, as long as we keep updating. We plan on releasing new issues as long as we can. We hope we will make RoGo the best we can.

Brought to you by Tiger12289, RoGo President.


